Features
What is actually in the game
TbxIdle is a Tibia idle game for the browser: an idle game with a Tibia-style MMORPG underneath it, not a progress bar with monster art. This is the whole of it, in the order you meet it.
The auto-pilot
The bottom bar is the game's control surface. It holds four heal slots, each firing at a health percentage you set; a mana slot with its own threshold; four attack-spell slots that only go off when the wave is big enough to be worth them; a passive stance; and, for the shooters, the round the weapon fires. Slots are read left to right, and that order is the priority.
Everything on it is enforced by the server: cooldowns, mana, gold per potion, level requirements. The client sends what you want, never what happened.
Progress with the tab closed
Time away is not an estimate. The same engine that runs the live tick is fast-forwarded over the hours you were gone, so the experience, the loot, the supplies burnt and any death are what would have happened had you watched. A hunt ends on its own when hunt stamina, supplies, carry capacity or your own gold limit says so.
Five vocations
Knight; sword, axe or club, a shield, and stances that trade guard for damage. Paladin; a bow or crossbow and the ammunition to feed it, keeping its distance for real. Sorcerer and Druid; the spell ladder, runes bought rather than conjured, and the magic shield. Monk; fist weapons that take both hands, and the three Virtues.
150+ hunting grounds
Every hunt is a real place: a 66×66 crop of the world map around the creature's own den, sealed into a closed arena. Your character walks it, meets packs of one to four creatures at every spawn, and fights whatever the pull brings. Waves arrive through a teleport swirl, bodies stay on the floor until the field is clear, and once your character is back at its start point the next wave lands ten seconds later.
The town hub
Everyone online stands in the same depot hall. It is where the shop, the quick sell, the depot, the mailbox and the party invitations live; and where you walk with the keyboard and click somebody to see who they are.
The economy
An anonymous order-book market with sell and buy offers, a 2% listing fee and seven-day listings; a coin market that trades premium coins against gold between players; a depot measured in items rather than weight; a mailbox that receives parcels whether you are online or not; and an imbuing shrine with the game's own 24 imbuements across three tiers.
Other players
A confirmed, mutual friends list. Parties of up to four hunting one cave with a leader who tanks. An arena where two players duel in a 22×22 sand pit for a staked pot, just for the fun of it, and PvE trials for those who would rather fight the house.
Where it runs
In the browser. There is no client to download and no patch day. It plays on a phone or tablet held sideways, and the interface scales to the window.